Thursday, December 15, 2011

Curvy Desaturated






Something about the previous incarnation was bugging me. It was hurting my eyes to look at. I couldn't pinpoint what it was until I viewed the video that I uploaded. There are sections where I desaturated the shadows. I think that was probably the right thing to do because the saturation of the shadows in the pic that I uploaded actually hurts my eyes.

Cammy + Juri + Ivy = Curvy


Commission of Cammy mixed with Ivy mixed with Juri. This is getting a lot of praise on DA, but honestly, I think that's mostly for the tits. The actual art is mediocre... sub par if you will.

oh, and video


Tuesday, December 13, 2011

Other vids

Livestreaming makes putting this crap together so easy


Korra's Body Heat



As anon once said; Korra remains sexy as hell.

A vid of me making this one sped up

Raven Sleepwalking

You know, I tried to make a video where I explained how this is a prime example of past success hindering future progress. In the video, you see me work on this and it's a struggle because I'm trying to make something similar to some of my past work. The problem is that I have a terrible speaking voice and I'm a shitty artist, so who gives a shit what I have to say. So I scrapped my voiceover in favor of music.



Monday, December 5, 2011

Power Girl Panda Vid


In the process of doing something similar with Korra.

Enjoy.

Korra is a Tease

My "friends" tell me that they look forward to when I'm feeling depressed, because that's when I can pull work like this out of thin air with no effort. I had a bad day. Not the absolute worst, but just a day that makes me hate people while simultaneously leaving me a lonely. Thanks to this BS, which I hate talking about, this took all of an hour and a half, start to finish. I make work like this and just... feel better. I don't care if you see it as objectification. I really don't.


Sunday, December 4, 2011

Old Man of Crete WIP 2

So unbelievably unsatisfied with this.

Tuesday, November 29, 2011

Semper Fi


Speed painting, 1hr 45min total. It's kind of crap. May come back to it when I have time. I should be sleeping.... ugh school.

Monday, November 28, 2011

Hey, A cool thing


The animation in the clip on that site was actually made by my father. I find it kind of irritating that those commenting on the site are like "derp herp, Chuck Jones made it." No. It was Ken Mundie.

"YES WE CAN!

A 30-second, full animation commercial produced for Kellogg cereals was intended to celebrate the U.S. Bicentennial. It was created in collaboration with Ken Mundie, who directed the film and animated it with Paul Jessel and our staff."

Source - Inside Design A Review: 40 Years of Work by Morton Goldsholl


Sunday, November 27, 2011

Old Man of Crete WIP

Something I've been working on during vacation. Still not happy with it, but its getting there. I'm starting to get panic attacks because of how long my assignments are taking.

Monday, November 21, 2011

Power Girl Panda

Made this after seeing a request for it on a draw thread on /co/. I normally don't do requests, but it was such a good idea, and the image popped in to my head fully formed. Whenever that happens, I just go with it.

I recorded most of the creation of this, but windows movie maker is shit, and won't composite it without freezing.
I also share the sketch because I really like the way the sketch turned out. My illustration instructor has had us sketching with pen, and it has made me a better draughtsman. My lines are slowly becoming more confident. This is sketched in marker, but it's the same principle.

Friday, November 18, 2011

Commissions from tonight's stream


I love the way this turned out. Not a big fan of the show, or her character design on the show.

Gotta admit, not a big fan of Ben 10 and man some of the fan art I've seen of this character... *shudder*. But I'm happy with how this turned out on a technical level. Although, her hand is a little fucked up.
A guy's OC. I'm not all that happy with it, and I'll probably reapproach it tomorrow.

Wednesday, November 16, 2011

Q Bee

Something I made tonight in a couple hours. I have a video, and I may upload it if my compositing program stops freezing on me.

Cactus Girl Concepts




These are conceptual art pieces for a character and a stage from a fighting game. It's a game I've had stirring in my noodle for quite some time and it makes me wish I had the resources to actually make it.

Also, someone liked the design enough to do some pose sketches for her.
This really hits the nail on the head when it comes to what I was thinking abuot the character . One thing that is constantly promoted in the Fine Arts school is this notion of the importance of the individual. It's yet another element that makes me realize that I'm not a Fine Artist. I dig the idea of working together in art. Movies, Animation, Videogames; these are all, essentially, collaborative arts. I love the idea of someone taking what I do and making it better and vise versa. So Kudos to http://hiivolt-07.deviantart.com/ a

The process of Dante














I fucked up a lot on this one. I thought it may be a good idea to share the process of me fucking up.

Friday, October 7, 2011

Thursday, October 6, 2011

Natu, Black Cat and Black Cat



1 or 2 hour quickies done tonight for a stream.

Thursday, September 29, 2011

More progress on that Gally Picture I'm working on.

Sunday, September 11, 2011

Gally WIP 1 - Digital Imprimatura


This is a painting I was working on today. God, it feels so good to be doing a painting, instead of something cartoony, or pervy. I actually feel like an artist doing stuff like this. I tried to stream it, but Painter is such a CPU hog and I spent the better part of the day trying to fix that. I'm fairly annoyed with Painter. I love all of the stuff that it can do, but at this stage it's more of a resource hog than Photoshop, and that's disgusting.

Anyway, the inspiration for this is the fact that someone gave me a very generous donation to help me out of a financial jam. The only thing they said was that they wanted some commissions out of it, to be done at my leisure. They also gave me a link to a gallery of their favorite characters in anime, comics, movies, and tv.

The first thing that stuck out to me was Gally. Anyone who has read this manga knows how unbelievably amazing it is. Well, I'm not sure how Last Order has faired, I haven't been keeping up with it like I should. Anyway, point is, Gally is awesome.

Now one thing I'm looking for when I do something is whether or not I can draw a... connection... to my life. Many of the pin up girls I've drawn have actually been based on some amazingly gorgeous girls I know. You'll note that my Kim Possible looks nothing like Disney's Kim Possible, there is a reason for that.

One thing that was big in my household was speed skating. My father was actually a competitive speed skater back in the day, and even did it well in to his 70s. He had to quit because he tore his achilles tendon on a start up.

Anyway, there are paintings and photos all around my house, and one thing I always associated motorball with was speed skating. I know it's based on a Roller derby, and that a roller derby is nothing like speed skating, but this is the image that always conjured in my head when thinking about this section of the manga.

I'm having some technical problems in terms of the background, as I can't find my manga or any good refs to draw from. I'm planning to make it look like she just plowed through an enemy and their parts are flying everywhere.

I've also been really inspired by the pallete of Deus Ex. So I'm thinking of lighting this mostly with yellows and light oranges. Go for something monochromatic, but technical looking, similarly to Deus Ex. But that's once I leave the digital imprimatura stage.

The digital imprimatura stage is frustrating because you really have to let go. You have to trust yourself to fix what isn't working as it comes up, and follow your instinct about something look "basically" good. I genuinely do not know where or when I will move on to the next stage. We'll see.

Thanks for reading my babbling, I appreciate it. Take care.

Saturday, August 27, 2011

How /co/ brightened my day


OK, so last week, on my way to college my left rear tire exploded. I was attempting to pass a semi when BAM and the car started to shake a lot. I pulled over, but didn't have room to change the tire. So I didn't get a chance to look at how bad the damage was. After getting to my apartment and changing the tire, I was surprised I even made it that far.
So, today, I finally made it in to Les Schwab to get the tire changed. They told me that the tire failed because it hadn't been rotated, and had been showing signs of wear. They even said that the other tires were showing similar signs of stress. They also told me that since my car is an all wheel drive car, I would have to get the entire set replaced and it would cost 360 dollars.

Now, this really pisses me off because just last month I had taken the car to my local Les Schwab and they told me, verbatim, "It doesn't need to be rotated and everything looks fine." Not only did my local Les Schwab cost me 360 dollars, they nearly cost me my life. (Well, not really, because I'm a good enough driver to handle it, but still...)

Anyway, so I've been in a bad mood today, and I started browsing /co/. /co/ lately has become much more... hate driven lately. I don't know what it is, but everyone just seems so damned angry and entitled, so rarely does browsing it make me feel good any more, but then I saw a thread that put an enormous smile on my face.

Someone had taken my drawings of Korra and done this.




You see this? This is fucking awesome. I especially like the coloring on the second one.Much better than what I had done. I want to upload these to hentai-foundry, but only with the OK of the person who did the edit. I'll give them credit as well of course. These are just too good.

Bravo anonymous. Bravo.

Wednesday, August 17, 2011

Korra WA-TAH! ... again



still working on this for some reason.

I changed a lot in this. I'll go over exactly what tomorrow.

Sunday, August 14, 2011

Korra WA-TAH!





No more Korra until the show comes out.

Saturday, August 13, 2011

Korra and Naga NSFW wallpaper



um... yeah...

Korra and Naga Wallpaper



I lied about that last one being my last Korra for a while. Sorry. If you want this in another size, let me know and I'll make it.

Fighting Insanity - How to get better at Art


The definition of insanity is doing the same thing over and over and expecting a different result. If this is true, then there are a lot of insane artists, especially on DA. Many, myself included, tend to do the same thing over and over without really improving or getting better. It doesn’t matter how good, or bad the artist is, everyone falls in to this trap, especially after gaining a slight bit of success. The idea is “that worked, I’ll keep doing it.”

One might say, well that is what critique is for. Anyone who follows me know that I am vehemently anti-critique. Here’s the way I see it: critiques help on a case by case basis. They do not help systemic failure in art. They’ll help you make one piece better, but what about the next piece. What if that person who gave you a great critique isn’t there to help you a second time? How do we improve systemically so that we consistently produce the work we want to produce?

I’ve seen plenty of tutorials focusing on techniques in art; painting and what not, but with this tutorial/essay I mostly want to focus on how I think we should approach getting better. Better being a subjective term. Some people want to draw like Joe Madureira, others want to draw like Kentaro Muira, and yet others want to sculpt like Bernini. Everyone has their own visual style that they want to aspire to and their own tastes for what they consider good and bad.

So throughout this tutorial, I’m trying to move to what I think is good, not what is objectively good and I’m only going to focus on one specific aspect of my work, inking.

Over the past four days I’ve done several works involving the same character, but each one is more different than the last. The main reason was I was refining how I draw the character, and my process of inking. With this I’m talking JUST about inking. But I used this approach with how I drew her as well. You’ll note that the way she’s drawn in the final two pieces is very similar because I felt that I was heading in the right direction. But if you compare the first piece and the last piece they are night and day.

Now let’s look at the sketch next to the ink next to the final of the first piece.


My approach: I inked this in photoshop using the pencil tool set far thicker than it needed to be at maximum pressure, and far thinner than it needed to be at minimum. The idea was that each line was supposed to be done in one fell swoop. I then took the inks in to Adobe Illustrator and live traced them. I loaded that .ai file in to photoshop at the enormous size of 22inches wide with aliasing turned off. I then colored it using the paintbucket tool, using the pencil tool to close off gaps when necessary. All that was left was rendering and I was done.

Why I approached it that way: First I used the pencil tool because I knew I would be taking it in to illustrator. The pencil tool was set the way it was because I was going for a brush like feeling. The idea was that I could get whatever lineweight I needed without switching sizes. Now, I took it in to illustrator because at makes the line crisp, gets rid of any “warblyness” and when I import it without anti-aliasing I can make it so huge that aliasing is irrelevant. This allows for very quick and very easy coloring. None of that “use the lasso tool to select an area” BS. Because if you use the fill tool on a circle that is anti-aliased you’ll get a halo effect, if you use the fill tool on something that isn’t anti-aliased you won’t get that halo effect.

What failed in that approach: I attempted to be extremely precise with each stroke, trying to do each one in “one fell swoop.” However, in attempting to be precise, I was actually far more timid about my strokes. My lack of confidence while trying to be precise also affected the amount of pressure I put on each stroke. So what you get are timid lines of random thickness. Those lines don’t help the final piece at all. They’re overpowering in their presence. For the aesthetic that I’m shooting for, the linework shouldn’t be that dominant.

Now, with this knowledge, I went on to my next piece.

Here is the sketch next to the ink next to the final.

My approach: I approached this similarly to the first one except I altered the tool slightly. I used several sizes of pencil tool that had a small maximum pressure, and a very very small minimum pressure. I also attempted to be far more confident on my line work. If I overshot a line, I just erased it the excess and kept moving forward.

Why I approached it that way: After the first one, I realized that I do not have the control for that kind of an inking tool. I also attempted to be much more confident since it was the lack of confidence that ruined my last piece.

What failed: While this is an improvement, it still suffers from random thickness and timid lines. Additionally, there are an excess of lines where there shouldn’t be, and a lack of lines where there should. For example, look at her hands. Without the line to expressly delineate each finger, it looks like her hands are webbed, yet at the same time there are detail lines all over her clothing. It feels… sloppy.

Now, with this knowledge, I went on to my next piece.

Here is the sketch next to the ink next to the final.


My approach: With my last two images I started with a sketch in photoshop. I decided to start this one with a sketch on paper. I also inked this in paint tool sai. One of the things about inking in photoshop is that if I zoom out to ink the line tends to take on a stair like property if it is curved. Now this isn’t aliasing, the actually line looks like stairs. It’s really weird. However, after a friend suggested that I use it, I found out that that stair like effect doesn’t happen. I inked using a very small brush size, something like 2 or 3, with 0% minimum pressure. In addition to being confident with my strokes, I also attempted to be clean and completionist. No webbed fingers. No random detail lines.

Why I approached it that way: With the last one, I felt that my lines were still too thick, too warbly. Also, I’m really shooting for a minimilast aesthetic when it comes to my line work. Having choose to thickly before, I decided that if I were to make a mistake it this time it would be to make it too thin.

What failed: Sadly, it was too thin. When I attempted to livetrace this in illustrator, half of the line work disappeared. When I lowered the minimum area it would trace, it actually trace the aliasing. This meant that no matter what size I attempted to load it in photoshop, it always looked really aliased. However, this was the

Now, with this knowledge, I went on to my next piece.

Here is the sketch next to the ink next to the final.



My approach: After the last one I made a decision. No livetrace. It would make coloring harder, but I decided that it caused more problems than it fixed. It randomly thickened and thinned the lines. I also doubled the size of the inking tool in Paint Tool Sai and made the minimum pressure 50%.

Why I approached it that way: Since my goal was better linework not easier coloring, I decided to sacrifice one for the other. Every once in a while, we have to assume that a step that we take is fundamentally wrong. By putting my linework in the hands of an algorithm I was losing a bit of control. While the result was sometimes pleasing, it always had a certain amature look to it. So I decided to not rely on my crutch.

What failed: Well, what I was afraid of happening, happened. The coloring was much harder, but the lines were also far more “warbly” despite my attempts at confident strokes. Also the lines, don’t suggest any kind of a light source, or they suggest a conflicting light source.

All in all, the final is by far the best piece in terms of inking. Now here is how I did that.

First, have intent. Don’t just do shit randomly. If you’re looking to get better at coloring, have a plan for how you’re going to color.

Second, have a reason for that intent. If you’re using a gradient, ask yourself why you are using that gradient.

Third, be honest with yourself and analyze what didn’t work about your approach. If that gradient feels lazy or doesn’t work, ask yourself why it doesn’t work. This is a very subjective thing. Most of the time, you won’t realize what you did wrong until much much later. That’s how it is for me most of the time. It only worked quickly for me in this situation because I’m just so terribad at inking that any step forward is a huge step. With coloring or painting, my progress is much slower.

Fourth, change your approach if you need to. If you aren’t satisfied with how you are doing something STOP DOING IT.

Finally, take time to enjoy your work when you feel you’ve had a success. This entire tutorial has been about tearing apart your own work, and that’s really important, but after a while you’ll begin to hate everything you do. No matter how good you are, there were always be a flaw in your approach that you can work on. If what you’ve made is the best you could have made at that moment, be proud of it.

Anyway, that’s how I approach getting better.

Friday, August 12, 2011

Korra Ready for Bed Recolored


Colors on the last one were too simplistic

Thursday, August 11, 2011

Korra is ready for bed, are you?


Last Korra for a while. I've been trying to refine how I draw her but it's not working out.

Korra Bending





Yeah, so, here it is. My linework is just... atrocious. You see, I was trying to go for an "official artwork" look to it, but I am a hack. Fuck.

Korra WIP

Something I'm working on. I cropped out the badly foreshortened legs after working on them all day. Sometimes you just have to cut your losses.